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Lunark game
Lunark game







lunark game

Kickstarting that game means Kickstarting my company too. And who knows, maybe this can help to spread the word about my project. Why this article? I've always been into sharing knowledge and experience.

lunark game

Backerkit is still on our side, projecting 111% funding.īackerkit, the most reliable projections? We're now at 45% at day 15 ( 1237 backers) and should reach 50% at day 16. oh wait why is the gif not displaying anymo. Almost every game is aimed at a specific audience, it's "just" a matter of reaching them. I've invested too much and witnessed too much optimism around this project to imagine not succeeding. But I'm not here to whine, I'm here to share. It's hard, especially when you're on your own. Well, thanks to the banner, you guessed it, I'm in the Marathon scenario and I'm hanging in there all the way! You have the pleasure of announcing some stretch goals. Rapid success: Your project is funded after a few hours or a few days. You can reach your goal but for that, you'll have to work hard until the very end. The Marathon: Everything is possible, but nothing is won. Heavy failure: You immediately see that the numbers do not align and you stop your campaign early.

lunark game

LUNARK at Montréal's IndieGaming yearly event: DemoNight I'm doing everything I can given my resources. I got press coverage, interviews, was fortunate enough to be able to present my project at a major indie-gaming event in Montreal.

lunark game

Since then, I spend my days spreading the news everywhere, answering questions, e-mails, and thanking my amazing contributors and supporters. I translated the campaign in English, French, and Spanish.įinally, I launched the Kickstarter last week (January 22), and the response has been fan-ta-stic with more than 20% funded in less than 24 hours! I've been assisted by an awesome PR agency in writing my texts and sending out press releases. LUNARK is a tribute to Flashback and Prince of Persia, I use the rotoscoping technique as well: ) and the preparation of the Kickstarter itself ( especially the trailer above), I was one month late.ĭecember is known as a poor period for crowdfunding (something that has been confirmed to me by a Kickstarter employee), I had to make the tough call of delaying the campaign until late January, despite the financial implications and the timetable we planned with my wife. I planned on launching the campaign for late October, but between setting up my company ( branding, paperwork, websites. With few savings but a good network of people around my project, I decided to go the crowdfunding way ( Luckily, I gathered 25K+ followers on Twitter during the years. I had been freelance 8 years in the past so I wasn't that scared. I quit my job in September and founded CANARI GAMES Inc. My wife and I decided I should take the leap. Married, father of 2 adorable girls, I had to find a better work/life balance. I've been working on my game LUNARK for a year in most of my spare time, determined to bring it to completion (I was then working full-time in an indie game company here in Montréal for 4 years). My little entrepreneurial/crowdfunding testimony









Lunark game